﻿package util.color {
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	
	public class ColorSquare extends Sprite {
		
		public function ColorSquare():void {
			visible = false;
		}
		
		public function isAtPosition(x:int, y:int):Boolean {
			return (this.x == x && this.y == y);
		}
		public function moveTo(x:int, y:int):void {
			this.x = x;
			this.y = y;
		}
	}
	
}